The P after K has good range and significant stun frames.īulk Uppercut (236P) is good followup on Final P hit.īayman's strongest Combo Throw. String makes use of Bayman's fastest jab. A tool for when Bayman is forcefully turned around.Ĭritical Stun, The P after K will spin stun the opponent back on hit, Tracking on final P. Has Guard Break properties, but due to significant recovery frames on block, unlikely to followup with a strike.īayman's main backturned launcher. Second P is a mini launcherġ6 frames, -12 on block, +8 on hit, +29 on hit for KĬritical Stun, Tracking for 4P and followup P only Relatively fast strike with decent range. Has high Critical Stun frames for combo potential.ġ7 frames, -12 on block, -10 on hit, 35 total frames for 8PT Also can be used for anti-air purposes for those characters that jump around a lot. Recommend when opponent isn't juggled too high. Mainly used as final part of the common launcher -> 3K combo.Ĭonnecting on T may be difficult based on opponent's weight and counter hit. Only usable to head of opponent while they are downed. One of Bayman's launchers (but only on critical hit or during critical stun) Mostly used as part of combos from launchers (medium height) to Camel Clutch Twist throws. Usable while opponent is in the air or on the ground.įollowup from Dunk Heel and other combos.Ī poke with decent range and speed. 7 frames on Throw Escape for Ground version, +2 on Throw Escape for Air version. Opponents can block even after getting hit by first P. Generally not safe on block so recommend during juggles only. Part of Bayman's main combos from launchers or while opponent is in the air. K will bounce opponent if hit while in air. One of Bayman's main launchers (only during Critical Stun). On critical hit or during critical stun, opponent is launched higher. Because it's a low throw, it can catch opponents off guard. Side Edge Side Edge Roundhouse Side Edge Stinger Side Edge JavelinģP -> PP followup OR -> PK followup OR -> P, 6KP followup OR -> P, 2KĬritical Stun on 2nd P and on K for 3PPK, Tracking on PP after 3P.ģPPK launcher can lead into Bayman's basic juggle combos. Also, the whole string consists of Highs. It's negatives are that you can block the string even after getting hit with the initial P. 5 on block for third P., +36 on third P hit. Final P will put opponent in Critical Stun with solid +36 advantage. Good combo starter.ġ9 frames, -12 on block, +16 on hit, +63 on fatal stun hitĬan cause Fatal Stun against a low punch.įirst P is Bayman's fastest strike. Long stun period.Ī solid quick jab with high stun rate. One of Bayman's few good opening attacks at match start.Ĭan easily be countered by a low grab so not recommended to overly use this move.īayman's main safe on block strike. 6 is forward, 4 is back, 8 is up, 3 is diagonally down forward, etc.Ģ36P = Down, Diagonal forward down, Forwardīayman's Important Tools (In no particular order)Ĭan evade high attacks and lead into S.T.F. The numbers are based on a character's positioning while facing right. = Brief delay (mostly used for combo throws) While his execution isn't difficult, he is not really recommended for new DOA players. To play him well, players need to be effective at blocking and maintaining space and distance. However, his strikes deal a lot of damage despite having short combos. These offensive holds give a lot of advantages to Bayman, but can also bring its own weaknesses such as easily losing out to throws.Īs expected from a grappler, Bayman is slow and has overall slow strikes. In fact, a significant amount of his throws are offensive holds. Viewing on a PC is highly recommended.īayman is a grappler, but has more of a focus on offensive holds than compared to other grapplers like Bass and Tina. *Note that this guide looks terrible if viewing on a phone. If there's any suggestions on how to make this post better, then let me know. As much as I like this game, I don't devote that much time to it to keep up with all relevant information. If anybody wants to take over this thread or make their own, they are free to do so. If anybody wants to contribute with their own tips or other data, feel free to comment and I can incorporate them. This thread will be updated semi-routinely when I have time. I'm not a professional player by any means so the information provided by me will mostly be useful to beginners, but may not be as helpful to experienced players. It includes various information on him which is usable for players using and dealing with Bayman. This is a general thread for Bayman based on Dead or Alive 6.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |